Today, several streamers have an honor to present a new multiplayer Gunfight multi -user regime in the future Call of Duty: Modern Warfare (Alas, there are no records on YouTube yet). The Western press also got acquainted with the novelty and hastened to share the first details that we collected below.
Gunfight – two to two fights, where each team has only 40 seconds to destroy another. After the indicated time, a flag appears on the map, which the teams need to be captured and protected for three seconds to earn a point. If no one copes with the task and does not overwhelm each other on time, the round will win the team with the highest level of health. The team gaining six points wins the match.
The battles unfold on tiny maps – so small that at the very beginning of the round you can notice at least one of the players of the opposite team. In addition, a small queue is enough to kill the enemy, and health does not regenerate health in this mode.
Among the maps tested by journalists – warehouse premises, forest location and desert yard.
Players begin the round with the same random pair of weapons in their hands-for example, with a grenade launcher and shotgun or AK-47 and a gunner with a silencer. There are no perks and strengthening in Gunfight, and therefore the calculation is made for command work and personal skill.
The critics liked the regime. According to them, lightning -fast rounds with dynamic shootouts do not allow to get bored and leave a place for tactical gameplay. Gunfight is called the Golden Me between the "casual" and professional levels of complexity.
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The full premiere of the multiplayer Infinity Ward promised to arrange on August 1 at 20:00 Moscow time.
Call of Duty: Modern Warfare will be https://noidverificationcasinos.co.uk/usdt-casinos/ released on October 25 on PC (via Battle.Net), PlayStation 4 and Xbox One. Details about the game – in our news feed.
July 11, 2019 “Laboratory” opened in Steam – a section for the experimental functions of the store
July 11, 2019 The Bard’s Tale IV: Director’s Cut will be released on PC and consoles on August 27
Call of Duty: Modern Warfare
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If on default, then the folder with imbascurpins will bend the noobs even stronger.
If you give a conscious choice from everything, then noobs will also run with an imbascorpion and suffer.
If you make a couple of presets, then all the same, everything will go to the imbbal.
If you give vote for the presets, then you can forget about the agreement, since AFK, trolls, or fathers recognizing only Kalash.
If everything is the same, but give time to think and then a random assembly if there is no agreement … Well, why not immediately give a random crap, without waiting for these cherished seconds?
A few (literally a few, 5-6) stops for different battles and within the framework of these presets to give random guns so that they do not rely on the imbacorpio. Say, I chose the main weapon of the PP, and you get Scorpio in one match, in the other-an ultrasound, and in the third-some other crap.
Otherwise, I, say, will suck every time a sniper rifle falls in the main slot.
And why did you suddenly decide that everyone will run with a scorch, he only steamed in hardcore, in a custom, where no one took him the bulk of the people, except for the accuracy and lack of return in it (Damagi at the same time “0”), but this is the original, immediately a complete remake with a different engine, so that not only can be a different balance of weapons, so it may not be a skur. In the second warfare there was an imba UMP, it can also shove it here with the same imbalance. So until Beta has been really to judge weapons early.
In the titanopad 2 there was a class regime of the Colosseum, 1 on 1 stupidly round arena without obstacles, the same weapon is the same), this is where the skill should be, but here I agree, some kind of random is planned for now.
I did not see, the claim to the random disappears. Although a grenade launcher on a small location still sounds doubtful.
It’s a pity that the gameplay was not attached, now there is a strong returns in the column and it’s not at all like the previous parts, but the presentation is generally not without hype, stupidly streamers in the room were collected and let them play 2 by 2
Judging by the screenshide, unfortunate Russian soldiers again run in the "hill" of the 90s. In the West, in general, he is aware that mushroom pickers and fishermen mainly use this camouflage, and in the army a long time ago pixel "Flora".
No, customs in multiplayer is OK. Simply, there are suspicions that in the plot campaign the Russian army will again look like a clumsy gathering do not understand what a warrior in the style of Chechnya 90s. And this is against the backdrop of quite authentic modern Sasovites and American troops. Purely my nit -picking, just in shape and equipment I am a little fond of))
I meant that everything can slide into the same type of shootings face to face in which tactics does not matter.
It sounds strange. First, time. The duration of the round is limited by 40 seconds, although the rounds can make the rounds dynamic, but also very similar. Because I am more than sure that 60 % of the matches will slide by the 10 second search of the enemy and 3 second shootings, in which the just more well -aimed player will win. Secondly, random weapons? Seriously? Didn’t the game turn into a Russian roulette when someone came across a gun more suitable for this card.
I may be foreseen, but it does not look like two equivalent equipment options.
Thirdly, small cards. I don’t really understand how small cards are so much so that you can see your opponent, it is possible to make tactical maneuvers rich in terms of tactical maneuvers.
Fourth, diversity. I can assume that small maps and short rounds can make this mode very monotonous, and rounds on one location will come to each other too quickly.
Although, I can be mistaken at least about cards, since I still can’t fully understand what size they will be.
This is all, of course, good, but what the dick there is grenade launcher if you see the enemy from the respuna. Their experience has not been teaching anything since 2007.
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