Paradox Interactive summed up the results of 2018 as a whole and the fourth quarter in particular. Despite the fact that in the final quarter the company did not release a single new game, it set a personal revenue record in three months.
In the fourth quarter of 2018, the publishing house income was 35.$ 9 million-51 % more than in 2017. Operating profit reached 15.7 million (growth compared to 2017-69 %).
Record revenue Paradox She showed thanks to https://wilberforceinstitute.uk/what-is-responsible-gambling DLC for her games: in total, six additions were released for the fourth quarter – for CITIES: SkyLines, Stellaris, Europa Universalis IV, BatTletech, Surviving Mars And Crusader Kings II. The latter started back in 2012, however, despite the solid age of the strategy, fresh additive Holy Fury I bypassed the sales of the first month all the previous DLC for the game.
General results Paradox According to the results of 2018, they also turned out to be high-137 million dollars of income (+39 % compared to 2017) and 48.2 million operating profit (+34 %). For a year, the company released 16 additions and only two games – Surviving Mars And BatTletech.
In 2018 Paradox I acquired a studio Harebrained Schemes, Responsible for BatTletech, and also bought a share in Hardsuit Labs. The latter developed a network shooter Blacklight: Retribation (his support will soon stop), and now he is working on a non -anneized project for Paradox.
2019 Publishing House began with the purchase of rights to the prison simulator Prison Architect. According to the CEO Paradox Ebba Yungerud (EBBA LJUNGERUD), this year the company will spend more funds on its development than ever before. The publisher is still ongoing to purchase new games and prolonged support for the old.
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